The Critical Reception of Crazy Taxi

This game was received 的士司機租車 extremely well by video game critics with its original Dreamcast release. On GameRankings, the video game site, it averaged at 90. 3 percent. Unfortunately its subsequent ports have had lower scores, for example 80/100 (Metacritic) and 78. 8% (PS2 ranking at GameRankings). The game’s GameCube port ranking scored lower yet with scores of 69/100 and 70. 9 percent. At 55. 7 percent (GameRankings), the game’s PC version scored the lowest of all. The sales of the original generally were high; for example, in 2000, the Dreamcast port version sold close to 750, 000 units, making the game the second most popular Dreamcast game for sales in the united states. In addition, the PS2 and Dreamcase versions together sold over one million units.Running a taxi business successfully - Punch Newspapers

Overall, critics praised the game’s gameplay. The game was labelled addictive by one IGN staff member, and a Game Revolution reviewer of the Dreamcast port game said it was a great game to play at home. Critics further brought positive notice to the high difficulty level of the game, ensuring it wasn’t frustrating but challenging. PALGN’s Michael Goncalves noted that people would either love or hate the games. He also made clear that the game occasionally had some clippings and pop-ups. The reviews across the various releases were split in their opinions when it came to the soundtrack. According to PALGN, The Offspring and Bad Religion made the game more exciting, but on the other hand, Game Revolution found the soundtrack too repetitive. Jeff Gerstmann from GameSpot stated that players’ personal music preferences would probably affect their opinions of the game’s soundtrack. His coworker, Andrew Park, found the new music fit the game exceptionally well.

Hilary Goldstein from IGN thought that the Xbox Live release was a lot of fun despite the fact that it seemed to lack any depth. He appreciated that the Xbox port release didn’t stray too far from the original arcade version of Crazy Taxi; however, the soundtrack change really ruined the game for him. Other critics complained about the game’s low-quality graphic updates; they though, for example, that later versions could have incorporated models and textures of higher resolutions. Dave Rudden from GamePro concurred with Goldstein that the Xbox version was similar to the original but had poor graphics. Robert Workman, a GameZone employee, liked that the game had stuck to its Sega roots and praised it for its ability to entertain and relieve stress.

Sega decided to create more than one sequel following the game’s extreme success and reception. Crazy Taxi 2 saw a release in 2001, and the release of Crazy Taxi 3: High Roller followed just a year later, in 2002. In 2003, Crazy Taxi: Catch a Ride was published by THQ’s Graphic State Games for the Nintendo Game Boy Advance, the only one for that console. In 2007, Crazy Taxi: Fare Wars, the newest of the games, saw release for the Playstation Portable.

Several games with gameplay similar to that of the popular games have followed their releases. The year 2001, for example, saw the release of the Simpsons: Road Rage racing game. Sega sued Electronic Arts, Fox Interactive, and Radical Entertainment in 2003, for the Simpsons: Road Rage title, claiming it infringed on Sega’s patent. The case was privately settled; however, the amount remains undisclosed. The Emergency Mayhem Nintendo wii game features core gameplay very similar to that of the Crazy Taxi games; however, it features more driving elements than simply emergency vehicles.

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